SNS: Virtual Reality
 
 
SNS Subscriber Edition • Volume 21, Issue 13 • Week of April 11, 2016

 THE STRATEGIC NEWS SERVICE ©
GLOBAL REPORT ON
TECHNOLOGY AND
THE ECONOMY
Virtual
Reality


 
 


 
 
 

 
 

 

SNS: Virtual Reality

 

In This Issue
Week of 4/11/2016 Vol. 21 Issue 13

FEATURE:

 

[Please open the attached.pdf for best viewing.]

 

Stealth-Japan-Cover-1Visit the SNS Store to check out the first of ourSNS FiReBooks imprints!

Stealth Japan: TheSurprise Success of the World's First InfoMerc Economy, by Scott Foster

Or purchase on Amazon.com

And -

https://store.stratnews.com/wp-content/uploads/2016/01/sns-theft-nation-cover-800x1036.jpgTheft Nationwhite paper - as featured on CBS' 60 Minutes - "How IP Theft Drivesthe Chinese National Business Model, and Its Effect Upon the Global Economy," byEvan R. Anderson

Get the source material behindthe most-viewed 60 Minutes investigative episode in history, until now aCabinet-level briefing book, on the world's most important information: howdoes China make its money, at what cost to the world, and what happens next?

 

Virtual Reality

Since our last discussioninvolved Augmented Reality, it seemed the right time to move from where thereal money is to where the heat is. Despite its technical complexity, there arereally only a few questions about virtual reality (VR) that matter. We'll tryto cover all of them here this week. Here is my version of the short list:

Question #1: Is it real?

Question #2: Are there physicalissues, such as nausea, that limit users or time onboard?

Question #3: Is the usertethered?

Question #4: Does the user needto buy a new PC for an effective experience?

Question #5: Are there reallysubstantial markets beyond entertainment, or is this just more of the same hypewe saw in prior cycles? And:

Question #6: Will most PCs bedriving a VR headset?

We could be snarky and add onemore, regarding how many VR popularity waves it takes to fill a PC salescareer, but - we already know the answer: Three.